![]() At the second dragon fight, Larssen and Szygenda made an amazing play using the Orianna shockwave to pull BDS into the Kennen maelstrom, but on the backside of the fight, Nuc was able to pick up a triple kill on his Cassiopeia. KOI got the head start this time, getting their own dive onto Adam and setting him behind early. They ended off the game with a brutal Mountain Soul plus Baron Buff combo and KOI stood no chance against their nexus siege. BDS continued to show their synergy as a team, roaming the map, and executing even more dives onto Larssen's Akali. KOI's support Trymbi had some really nice hooks on Thresh but it wasn't enough to get Comp the lead he might want. Instead, BDS's star AD Carry Crownie showed up big at the second dragon fight and showed he was the more impactful bot laner. ![]() Sheo and Nuc put their synergy on display with a clean dive onto Larssen to open up the game. They ended the game with Baron at 23:00 and Bo finished with a 12/2/12 score line.ĭid you all catch the Bo Show yesterday with /sHjYlOskCj- Team Vitality □ April 11, 2023 Bo continued to roam the map killing anybody that appeared on his screen and Kaiser made sure to setup some plays for his team on Rakan. However he was too late and was unfortunately the next victim of Bo's rampage. At the bottom dive, LIDER teleported in to try and protect his bot lane. His Lee Sin completely took over the game after that, diving both top and bot lane. In the proceeding two team fights, Bo and Photon played them to perfection and shut Astralis out of the game.īo continued to put on a show, starting the game off with a flashy solo kill onto 113. When Vitality tried to start Baron a few minutes later, Astralis showed them that they weren’t allowed to take it while they were on the map. At the third dragon fight, Astralis obliterated Vitality due to Finn’s menacing Olaf. Astralis did well to punish the over-aggression from Vitality at around 9:00 and gave themselves a way back into the game. At 3:15, a fight between both junglers started in the river and Bo came out on top with the help of Perkz. Vitality executed a level one invade that put a kill onto Upset’s Draven, making the bot lane very volatile for Kobbe and Jeonghoon. Stop making bad arguments.The match started out in the worst way possible for Astralis. So no, frack you, I’m not getting a cruddy 21:9. Sufficiently large armies in Arcade can definitely slow almost any PC down substantially but that’s due to engine limitations, not hardware it’s also non-competitive so it hardly counts.Īn addition to field of view is a clear advantage because you have more visual real estate to work with which means you have to scroll less to see and do more this actually affects the balance. Note, I’m only discussing 1v1 Versus, which is the competitive mode. But no human being is doing 60 inputs per second, let alone 100, so FPS isn’t limiting your capacity to play and no one is struggling to run this game at 60fps unless they’re playing on a toaster. In an RTS it makes unit movements look slightly smoother…but that’s about it.Ĭonversely, yes, having 10fps for a game designed around 2010 machines would be a disadvantage, but my shart work computer pulls 60fps on low so there’s really no modern hardware that won’t achieve what is still pretty much the standard. ![]() It can be an advantage in FPS games because it makes it easier to track projectiles and provides smoothness for precise aiming but pretty much only at the highest possible level of play does that decide the difference
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